18 Sep 2014

Sparkle Shader [V1.0, C4D R12 - R16, Win/Mac]

The Sparkle Shader is not listed under freebies, because it is a fully grown Cinetool, which just never made it to a release... as plugin development is stopped now, I decided to release it for free!

The Sparkle Shader can be used to create an insane amount of ‚flakes‘ on surfaces, which behave correctly in regard to specular lightning and reflections.


No UVW mapping necessary
• A lot of control and advanced parameters for more complex mappings
• It is a shader, no post effect and therefore interacts with the scene
• Several Flake Layers which can be mixed together individually
• Each Flake Layer has its own settings: Layers, Sparkling, Particle Settings, Specular, Reflection, Fresnel
• The internal Fresnel helps reproducing the „depth“ of the layer and also optimizes rendertimes
• Additional Fresnel slot for shaders
• The Sparkle Shader can be used for example in the Luminance Channel -> You still can control Reflection and the Specular of the material independently
• Within the AR, the shader can raytrace reflections
• Very small memory footprint, does not need any internal maps
• Works with Subpolygon Displacement (SPD)
• In-/Exclude lights per Sparkle-Shader for speed optimization

Manual PDF  < Have a look at the manual for more information!

The Sparkle Shader comes with a material library, to give you a base from which to start. The manual covers all the settings and also has vital information about the inner workings of the shader. Below are some animations as also shots from all materials from the v1.0 material library. 

All Materials used below, have only two Material Channels active:

• The Reflection Channel with a Cinema Fresnel
• The Luminance Channel with the Sparkle Shader



Sparkle Shader

Sparkle Shader R12-R16

The Mac build is kindly provided by Arndt von Koenigsmarck ( /


Sparkle Shader Presets

Copy the unzipped material library to the following folder, which you can find in the Cinema user preference folder:

.../CINEMA 4D XXX/library/browser

The plugin is installed like any other plugin, by copying (the unzipped download) to the Cinema plugin folder.



Some animated examples:









 Materials based on Reflecition and Specular:


Materials based on Reflecition:


Materials based on Specular:




Last modified on Sunday, 05 October 2014 22:00

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