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14 Aug 2012

UVWMapper - Camera Mapping for VRay [V1.0, C4D R12/R13/R14, Win]

VRay for Cinema4D does not work with camera-projections in its current version (1.2.6). As projection-mapping is a very essential technique to map textures to objects, I wrote a little helper to fix this issue.

 

The UVWMapper is creating a mapping based on a given texture-tag. The texture-tag can be mapped in any way, for example camera or a cubic mapping. The UVWMapper will then determine the UVW-coordinates based on the current mapping in the texture. This mapping will be applied to the given UVWTag.

VRay can then use a UVW-mapping and use the generated UVWs!

 

This is a dynamic solution, which also works for animations!

Note: In order to get more accurate results with simple objects (ie. a simple cube), they should be subdivided.

Manual

 

No further Plugin Development - Please Read Me  

Price: 39.- CHF

(Win only)

Terms & Delivery 

 

Following is an example of a camera-mapping rendered with Vray.

 

The projection mapping is based on the following image:

 

 

Projection Mapping Test (Quick & Dirty, 30 min of work):

 

 

 

Screencast showing the usage of the UVWMapper:

 

Last modified on Sunday, 14 September 2014 15:10

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