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Here you can find Plugins for Cinema 4D.

Terms & Delivery:

The "tools" will be delivered by email, as soon as the transaction is approved. Please make sure to choose the correct item and allow several business days for processing your request. The "tools" will be delivered fully functional and without the need for a key, so no refunds are possible after they where delivered. The tools are protected by personalization.


Make sure to check if your platform Win/Mac is supported!

Real Curvature Shader - Demo Movie

In the following demo movie I show some more objects rendered only by the Real Curvature Shader. The objects are shown both as wire as also with a curvature definition. The objects do not have UV mapping applied (they have no other Tag than the RCS in a Texture Tag). The result you see is only created by one or more Real Curvature Shaders (besides some glowy post-effects) in the Luminance Channel and of course a shader for the wires of the objects.

 

Demo Movie: Mesh vs. Curvature:

 

Some excerpts from the demo movie - Mesh vs. Curvature - and some additional shots of the scorpions:

 

Find here more Informations about the Real Curvature Shader!

 

 

Last modified on Sunday, 14 September 2014 15:04

Real Curvature Shader [V1.01, C4D R12 - R15, Win]

Features:

  • New very fast and robust core, allows good and fast results also for very challenging objects.
  • Smoothing Methods: Normal Smoothing  / Smoothing / Wind / Blur
  • Influence Modes for dependence on a position in space or by the active view vector or an objects z-direction.
  • Create dirt maps of all kinds! With the full angle control combined with wind, you can distribute dirt, scratches, rust or abrasion regions, wherever you need them.
  • Some more buzzwords: Hardsurface, Organic, Weathering, Morell, Toon Shading
  • No UV mapping necessary, very useful for complex objects and the use of procedural textures.
  • Statistics: Get an overview how the actual curvature values are distributed.
  • New Distortion Shader Slot: Apply distortions by curvature! Allows to mix in also 3D Volume Shaders, so also this approach can be used without UVW Mapping!
  • With a little tweaking, effects close to Ambient Occlusion or Subsurface Scattering, can also be achieved.
  • For artistic use with deforming objects (animations).

Manual PDF  < Have a look at the manual for more information!

 

 

In the following demo movie I show some more objects rendered only by the Real Curvature Shader. The objects are shown both as wire as also with a curvature definition. The objects do not have UV mapping applied (they have no other Tag than the RCS in a Texture Tag). The result you see is only created by one or more Real Curvature Shaders (besides some glowy post-effects) in the Luminance Channel and of course a shader for the wires of the objects.

 

Demo Movie: Mesh vs. Curvature:

 

 

Some excerpts from the demo movie - Mesh vs. Curvature - and some additional shots of the scorpions:

 

 

 

 

Here is demo movie showing the new Wind, Smoothing and Influence Options:

 

Screencast: Here I show Scaling and shortly the Mapping, also how changing values changes the Statistics:

 

Screencast: Playing with an Ixus Camera Model:

 

Screencast: Ixus and the Distortion Shader Slot:

 

No further Plugin Development - Please Read Me

Price: 99.- CHF (Win only)

Terms & Delivery

 

Owners of the Surface Curvature Shader, who bought the SCS before the 06.03.2013 can use the following special offer:

Price: 49.- CHF (Win only)

Terms & Delivery

 

 

Last modified on Wednesday, 24 February 2016 19:14

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aobsymbols Art on Bit GmbH is a 3D Animation Studio, located in Switzerland near Z├╝rich. We produce high quality CG solutions for a wide field of applications. We are passionate about producing stunning and unique visual experiences for our customers. 
 

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