19 Dec 2011

The following images could be entitled "Visual Noise". All you can see in the images, is geometry generated at rendertime. This is the so called SPD (Subpolygon-Displacement). Most images have a six-sided cube as a base, some have other simple polygon objects. Everything else is generated by subdividing those surfaces by a very high amount (8-11 subdivisions) and then extrude them by noise-functions.

In order to make them visually a bit more rich, some reflections and specular highlight where added as also some volumetric noise. I was amazed by all the different outcomes ...


Last modified on Sunday, 20 January 2013 08:27

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